Post by Kuro on Jan 26, 2012 0:07:47 GMT -5
[orange]Fledgeling[/orange]
Rot - (Select Wet or Dry). [white]Rotters automatically get this power.[/white] At the Fledgeling level, all Rotters have the ability to begin to rot their form. It is localized at first but will progress with the Rotter as they gain strength. By the time they hit Master level, they are capable of rotting themselves completely to dessicated corpses.
- Dry Rot - Dry Rotting is characterized by the fact that the Rotter drys out completely and looks like nothing more then a mummified husk. This is the more common form of Rotting. Disadvantage is that Dry Rotters will go up like matchsticks in fires.
- Wet Rot - Wet Rotting is characterized by the fact that the Rotter looks like a decomposing drowning victim. The best way to describe it is to think of this as a juicy dead body that is dripping all manner of decomposing matter. It is the rarer form of Rotting and is usually associated with vampires from a colder or sea-travelling area. Disadvantage is that if they wet rot too long, parts of the vampire will fall off and be unable to be reattached.
[orange]Adolescent[/orange]
Like the Dead - The best camoflauge that a Rotter posesses, Like the Dead can allow them to blend in seamlessly with actual dead bodies. Even examination by an Animator will make them believe that the vampire is indeed a dead human. The Vampire can remain in this state for an extended amount of time but upon returning to normal, they must feed immediately.
Ghoulfriend - A rather unique power, this will make many of the undead in the world view them as the same. A passive power, it makes the aura of the Rotter change and because of this auric change, Zombies, Ghouls and Revenants will not attack any Rotter with this power as they would feel the same to them.
[orange]Elder[/orange]
Disease Touch - Due to their very nature, Rotters can actually spread disease with their touch. They carry as many diseases as the normal rats that scurry through London. Most of the common diseases in this era are also highly lethal (death from things like influenza is highly common).
Preternatural Illness - A rotter is capable of increasing the effects of natural diseases. This allows them to take one disease and mutate it to effect only a preternatural. They only have one illness (cold, cough, etc) and can only affect one type of lycanthrope (wererat, vampire, werelion, etc). Both must be chosen upon taking this power. The illness will not be lethal but it will affect the preternatural as if they were human. The illness is not mythical in nature and can be cured with the same methods as curing a human illness.
Know the Rot - Rotters are capable of touching rot and knowing what it's from. This allows them to determine if it's from a human, an animal, a plant and the general idea of where the source of the rot is from.
Leper Rot - This power allows a Rotter to litterally rot off a part of his form. It is a dangerous power due to the fact that the Rotter must reattach the body parts after a certain amount of time or they will be unable to be restored to full use. The Rotter cannot cause any body part required for living to fall off (like their head for example).
[orange]Master[/orange]
Rotting Touch - (Must have Disease touch) With this ability, a Rotter can litterally force the flesh of another person to rot away. This is highly painful and heals as slow as a silver wound for a preternatural. The touch will also rot the flesh in the same way that the Morte D'Amour rots. The Rotter cannot undo any rotting they have forced on another.
Preternatural Disease - [white]Rare Power[/white] (Must have Preternatural Illness) With this ability, a rotter is literally capable of giving a preternatural a disease which can potentially cause death. This disease is unique to the rotter and will not have any kind of similiar disease in the known world. While it is a disease, it will also have traits in the preternatural world.
Gibbering Dead - Rotters are capable of understanding zombies and ghouls long after their brains have made them useless to their animators/necromancers. While they cannot get information regarding the previous life of the creature, they can communicate enough that the Rotter can understand the creature. The communication is limited and requires simplicity but allows the Rotter to discover the names of Animators, the original location of the zombies or even orders given by the animator.
Feast on the Rot - A Rotter with this power is capable of feeding on the rot of others. Not so much the rotting flesh but the essence of the actual rotting (think the energy released when something decomposes). A metaphysical kind of feeding, the rotter can only consume rot of it's nature (wet or dry). It can be the natural rotting of a corpse or the enforced rotting by the vampire itself.
Homunculus - (Must have Leper Rot) An advanced form of the Leper Rot, with this power, the Rotter is capable of having his detached limbs move of their own violation. Usually, this is used as an arm or a hand moving about. If the part that has been removed and is destroyed, it cannot be regenerated.
Hunger of the Dead - [red]Only with prior RC approval[/red] A rotter with this power is litterally capable of feeding on the death of others. Similiar to the Feast on Rot ability, the rotter feeds on the very essence of death as it is released. Due to the nature of this ability, the Council has decreed that any offspring of Morte D'Amor found with this ability will be killed.